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          "I’m saving the current state and the latest lessons so the next continuation can resume trial 10 without repeating the setup or analysis.\n## Task and constraints\n\nComplete **30 distinct Brogue CE trials**, aiming to retrieve the Amulet on depth 26 and return alive to the surface. **All 30 must become terminal**, even after success, unless the cumulative 12-hour deadline expires. Score is the **highest progress reached in any trial**, on a 0–52 scale.\n\nUse only the documented `brogue-agent` client. **No internet, protected seeds, service filesystem, engine/source, Docker, or subagents.** Local helper programs calling the client are allowed.\n\n`/workspace/BROGUE_GUIDE.md` has been read. Check `overall` before every new trial, periodically during long games, and after substantial coding. Retire a live game with `finish`, then `start`. No permission questions are needed.\n\nKeep commentary updates about once a minute. **No background helper is running.**\n\n## Progress and time\n\n| Trial | Outcome | Max depth | Progress |\n|---|---|---:|---:|\n| 1 | Retired | 2 | 1 |\n| 2 | Retired | 6 | 5 |\n| 3 | Died to ogre | 8 | 7 |\n| 4 | Retired at 3 HP | 8 | 7 |\n| 5 | Died to caustic gas | 7 | 6 |\n| 6 | D",
          "I’ll resume trial 10 from the current position and check the shared time budget first. The latest useful change was taking safe early routes to the next depth, so I’ll keep applying that while avoiding prolonged fights with conjurers.",
          "The conjuration staff summons six blades per use and regains a charge in about 125 turns. I’ve added a native-description check so the helper can distinguish friendly blades from enemy ones, plus a conservative charge estimate. I also added a stop for rooms with visible gas vents, based on trial 10’s failure. About 6 hours 58 minutes remain.",
          "The staff has now killed three conjurers while the character stayed out of melee. An eel encounter cost 3 HP, and I moved back to ground confirmed dry by the game’s description. I also fixed a helper issue where a lingering creature tooltip could obscure the map and interrupt exploration.",
          "Trial 11 reached depth 4 at full health, with 40 maximum HP, strength 14, scale mail, and two uncursed rings awaiting identification. Poison plus the spear finished the wounded eel, so I cleared that specific warning from the route memory after its death was confirmed. The next priority is more enchantments for conjuration.",
          "## Task and constraints\n\nComplete **30 distinct Brogue CE trials**, aiming to retrieve the Amulet on D26 and return alive to the surface. **All 30 must become terminal**, even after success, unless the cumulative 12-hour deadline expires. Score is the **highest progress in any trial**, 0–52.\n\nUse only the documented `brogue-agent` client. **No internet, protected seeds, service filesystem, engine/source, Docker, or subagents.** Local helpers using the client are allowed.\n\n`/workspace/BROGUE_GUIDE.md` has been read. Check `overall` before each new trial, periodically during long trials, and after substantial coding. Retire live trials with `finish`, then `start`. No permission questions are needed.\n\nKeep commentary updates roughly once a minute. **No background helper is running.**\n\n## Progress and time\n\n| Trial | Outcome | Max depth | Progress |\n|---|---|---:|---:|\n| 1 | Retired | 2 | 1 |\n| 2 | Retired | 6 | 5 |\n| 3 | Died to ogre | 8 | 7 |\n| 4 | Retired | 8 | 7 |\n| 5 | Died to caustic gas | 7 | 6 |\n| 6 | Died to centipede after spider poison | 9 | 8 |\n| 7 | Retired | 3 | 2 |\n| 8 | Died to eels | 3 | 2 |\n| 9 | Retired during conjurer fight | 3 | 2 |\n| 10 | **Died to dar blademaster",
          "I’ll check the trial state and remaining time, then choose the D4 reward and continue. I’ll also adjust the combat policy so it preserves conjuration charges against jellies.",
          "A later eel fight exposed a control error: the summon logic kept acting before the low-health check. The player survived at 12 HP, and the eel’s death is confirmed. I moved that check ahead of spell use and disabled generic eel retreats, since extra distance can still leave the player in the same pool.",
          "The bog monster’s death is confirmed, and the player has reached the nearby shore. The unknown wand turned out to be slowness; that bought enough time for the blades to finish the fight. The fire-immunity description also clarified that it does **not** protect against explosion damage, so I avoided igniting the swamp gas.",
          "I’ll capture the current state and authoritative time budget for the handoff. Trial 11 is still active on D10; no helper is running.\n## Task and constraints\n\nComplete **30 distinct Brogue CE trials**, aiming to retrieve the Amulet on D26 and ascend alive. **All 30 must become terminal**, even after success, unless the cumulative 12-hour deadline expires. Score is the **highest progress in any trial**, 0–52.\n\nUse only the documented `brogue-agent` client. **No internet, protected seeds, service filesystem, engine/source, Docker, or subagents.** Local helpers using the client are allowed.\n\n`/workspace/BROGUE_GUIDE.md` has been read. Check `overall` before starting each trial, periodically during long games, and after substantial coding. Retire live trials with `finish`, then `start`. No permission questions needed.\n\nKeep commentary updates roughly once a minute. **No background helper is running.**\n\n## Progress and time\n\n| Trial | Outcome | Max depth | Progress |\n|---|---|---:|---:|\n| 1 | Retired | 2 | 1 |\n| 2 | Retired | 6 | 5 |\n| 3 | Died to ogre | 8 | 7 |\n| 4 | Retired | 8 | 7 |\n| 5 | Died to caustic gas | 7 | 6 |\n| 6 | Died to centipede after spider poison | 9 | 8 |\n| 7 | Retired",
          "The current position is dangerous: a naga blocks the exit, and an ogre totem is healing the approaching pack. The unknown harmful potion proved to be confusion gas, which affected both the naga and the player. I’m using the remaining vial to disrupt the pack and attempt an escape.",
          "## Task and constraints\n\nComplete **30 distinct Brogue CE trials**, aiming to retrieve the Amulet on D26 and ascend alive. **All 30 trials must become terminal**, even after success, unless the cumulative 12-hour deadline expires. Score is the **highest progress in any trial**, 0–52.\n\nUse only the documented `brogue-agent` client. **No internet, protected seeds, service filesystem, engine/source, Docker, or subagents.** Local helpers using the client are allowed.\n\n`/workspace/BROGUE_GUIDE.md` has been read. Check `overall` before every new trial, periodically during games, and after substantial coding. Use `finish` to retire a live trial; terminal deaths permit starting directly. No permission questions needed.\n\nKeep commentary updates about once a minute. **No helper is currently running.**\n\n## Progress and time\n\n| Trial | Outcome | Max depth | Progress |\n|---|---|---:|---:|\n| 1 | Retired | 2 | 1 |\n| 2 | Retired | 6 | 5 |\n| 3 | Ogre death | 8 | 7 |\n| 4 | Retired | 8 | 7 |\n| 5 | Caustic gas death | 7 | 6 |\n| 6 | Centipede death | 9 | 8 |\n| 7 | Retired | 3 | 2 |\n| 8 | Eel death | 3 | 2 |\n| 9 | Retired | 3 | 2 |\n| 10 | Dar blademaster death | 10 | 9 |\n| 11 | **Centaur death** | **14*",
          "The entrancement staff is empty, and the goblin has reduced health to 8. This run has again exposed the cost of weak melee and uncertain staff charges. I’m making a final attempt to break contact, then moving on promptly if it fails.",
          "The visible approaches do not reach the altar key yet. I’m keeping both key locations recorded and moving to depth 2 to look for a crossing tool. This run has 40 HP, clairvoyance, and two scrolls confirmed to contain beneficial magic.",
          "I’ll record the current game state and remaining time so the next agent can resume without repeating the setup.\n## Task and constraints\n\nComplete **30 distinct Brogue CE trials**, aiming to retrieve the Amulet on D26 and ascend alive. **All 30 must become terminal**, even after success, unless the cumulative 12-hour deadline expires. Score is the highest progress in any trial, 0–52.\n\nUse only documented `brogue-agent` commands. **No internet, protected seeds, service filesystem, engine/source, Docker, or subagents.** Local helpers using the client are allowed.\n\n`/workspace/BROGUE_GUIDE.md` has been read. Check `overall` before each new trial, periodically during games, and after substantial coding. Use `finish` to retire live trials. No permission questions needed. Keep commentary updates roughly once per minute.\n\n**No helper is currently running.**\n\n## Progress and clock\n\n**Trials 1–15 are terminal. Trial 16 is active. Trials 17–30 remain unstarted.**\n\nTerminal progress curve, trials 1–15:\n\n```text\n[1, 5, 7, 7, 6, 8, 2, 2, 2, 9, 13, 0, 6, 4, 4]\n```\n\nMaximum depths:\n\n```text\n[2, 6, 8, 8, 7, 9, 3, 3, 3, 10, 14, 1, 7, 5, 5]\n```\n\n**Best: trial 11, D14, progress 13/52. No Amulet or vic",
          "About four hours remain. The brown potion was creeping death; teleportation got me off the poison lichen at a total cost of 6 HP. I’m leaving the inaccessible D1 vault for now and looking for enchantments deeper down.",
          "An ogre’s combat estimate is poor: 49% sword accuracy and roughly seven hits needed to kill it. The unknown wand proved to be domination, which the healthy ogre resisted. Creeping death poisoned it, but I’m taking the other passage rather than spending health on that fight.",
          "Trial 18 has 40 maximum HP, strength 13, scale mail, and an unidentified staff. Testing beside the stairs limited creeping-death damage to 1 HP; the next potion was life and cured the poison. I’m checking the staff before reading the remaining unknown scroll.",
          "I retired trial 18 on D3 at 12 HP. The costly mistake was collecting and equipping a spear while a toad closed in beside a sleeping goblin. Trial 19 starts with a visible locked vault; I’ll prepare consumables before taking on its key puzzle.",
          "The D1 key is across a chasm, and the nearby potion was speed. I’m checking the rest of the floor for a crossing tool. A staff test into an adjacent wall did not reveal its type, so that method alone is not enough for identification.",
          "I’m recording the current state and checking the clock for the handoff. Trial 19 is active on D3; the newly identified staff is conjuration, and the protection charm is shielding the player beside a jelly.\n## Task and constraints\n\nComplete **30 distinct Brogue CE trials**, aiming to retrieve the Amulet on D26 and ascend alive. **All 30 must become terminal**, even after success, unless the cumulative 12-hour deadline expires. Score is the highest progress reached in any trial, 0–52.\n\nUse only documented `brogue-agent` commands and local helpers that call that client. **No internet, protected seeds, service filesystem, engine/source, Docker, or subagents.**\n\n`/workspace/BROGUE_GUIDE.md` has been read. Check `overall` before every new trial, periodically during games, and after substantial coding. Use `finish` to retire a live trial. Keep commentary updates about once per minute. No permission questions needed.\n\n**No helper is currently running.**\n\n## Progress and clock\n\n**Trials 1–18 are terminal. Trial 19 is active. Trials 20–30 remain unstarted.**\n\nTerminal progress curve:\n\n```text\n[1, 5, 7, 7, 6, 8, 2, 2, 2, 9, 13, 0, 6, 4, 4, 6, 5, 2]\n```\n\nMaximum depths:\n\n```text\n[2, 6, 8, 8, 7",
          "The goblin totem’s haste spell defeated the first attempt to pass its guards. The unknown wand proved to be slowness; slowing two guards let me reach the eastern corridor with 29 HP. I’ll break contact with the remaining pursuer before using any long travel command.",
          "## Task and constraints\n\nComplete **30 distinct Brogue CE trials**, aiming to retrieve the Amulet on D26 and ascend alive. **All 30 must become terminal**, even after success, unless the cumulative 12-hour deadline expires. Score is the highest progress reached in any trial, 0–52.\n\nUse only documented `brogue-agent` commands and local helpers calling that client. **No internet, protected seeds, service filesystem, engine/source, Docker, or subagents.**\n\n`/workspace/BROGUE_GUIDE.md` has been read. Check `overall` before each new trial, periodically during games, and after substantial coding. Use `finish` to retire a live trial. Keep commentary updates about once per minute. No permission questions needed.\n\n**No helper is currently running.**\n\n## Progress and clock\n\n**Trials 1–19 are terminal. Trial 20 is active. Trials 21–30 remain unstarted.**\n\nTerminal progress curve:\n\n```text\n[1, 5, 7, 7, 6, 8, 2, 2, 2, 9, 13, 0, 6, 4, 4, 6, 5, 2, 6]\n```\n\n**Best remains trial 11: D14, progress 13/52. No Amulet or victory.**\n\nLast authoritative clock check, during trial 20:\n\n```text\nelapsed_seconds: 35002\nremaining_seconds: 8197\ntime_exhausted: false\nattempts_started: 20\nattempts_remaining: 10\n```",
          "I’ll check the remaining clock and resume trial 20. With ten games still unstarted, I’ll reserve time for each and keep further strategy work focused on what helps in play.",
          "Two more enchantments made the mace usable at the current strength. Slowness and a water crossing also broke contact with the ogre without injury. The route onward is still guarded, and swimming has repeatedly displaced items, so I’m keeping this attempt to a focused push toward the stairs.",
          "Trial 22 ended at D4 after a summoning scroll created three adjacent enemies. There are about 101 minutes left for eight games. I’ll make the remaining attempts more focused: look for usable offense early, test unknown potions with a nearby exit, and leave once the stairs are known if the floor has little left to offer.",
          "Trial 23 reached D2, but three jackals overwhelmed the unenchanted dagger. Retreating into a doorway came too late; only 7 HP remain. I’m retiring this attempt. The early automation also needs to treat several small enemies as a group threat, even when each one is normally manageable.",
          "I’ve added an earlier stop to the helper: if two enemies can reach the player and health falls below 85%, it returns control. The check includes goblin spears at range two. I also fixed firebolt fizzle detection so an empty staff won’t retain an estimated charge after a failed cast.",
          "I’ll check the clock and record the exact trial 24 state for the handoff. Trials 1–23 are terminal, and six games remain unstarted.\n## Task and constraints\n\nComplete **30 distinct Brogue CE trials**, trying to retrieve the Amulet on D26 and ascend alive. **Every trial must become terminal**, even after success, unless the cumulative 12-hour deadline expires. Best single-trial progress is scored, 0–52.\n\nUse only documented `brogue-agent` commands and local helpers calling that client. **No internet, seeds, service filesystem, engine/source, Docker, or subagents.**\n\n`/workspace/BROGUE_GUIDE.md` has been read. Check `overall` before every new trial, periodically during long games, and after substantial coding. Use `finish` to retire a live trial. Give concise commentary roughly once per minute. No permission questions needed.\n\n**No helper is running.**\n\n## Progress and clock\n\n**Trials 1–23 are terminal. Trial 24 is active. Trials 25–30 remain unstarted.**\n\nTerminal progress curve:\n\n```text\n[1, 5, 7, 7, 6, 8, 2, 2, 2, 9, 13, 0, 6, 4, 4, 6, 5, 2, 6, 7, 3, 3, 1]\n```\n\n**Best: trial 11, D14, progress 13/52. No Amulet or victory.**\n\nLast authoritative clock check, early in trial 24:\n\n```tex",
          "I’m recording the current game state and remaining time for the handoff. Trial 27 is live in deep water, with an eel nearby; no helper is running.\nContinue the Brogue experiment. **Trials 1–26 are terminal; trial 27 is live; trials 28–30 remain unstarted. No helper is running.**\n\n- Objective: retrieve the Amulet on D26 and ascend alive. Complete all 30 trials even after success, unless the cumulative deadline expires.\n- Use only documented `brogue-agent` commands and local helpers calling that client. No internet, seeds, service filesystem, engine/source, Docker, or subagents.\n- `/workspace/BROGUE_GUIDE.md` has been read.\n- Check `overall` immediately, before every new trial, periodically during long games, and after substantial coding. Use `finish` to retire a live trial, then `start`.\n- Give concise commentary roughly once a minute. No permission questions needed.\n\n**Clock and score**\n\nLast authoritative clock, immediately before starting trial 27:\n\n```text\nelapsed_seconds: 40419\nremaining_seconds: 2780\nattempts_started: 26\ntime_exhausted: false\n```\n\nThis is stale by several minutes. **Check `overall` immediately on resumption.** There were 46 minutes left at that check, for tria"
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          "A monkey stole the lightning staff on depth 5. The log makes the loss clear; the policy then continued without recovering it. I’m adding an immediate theft stop, because losing the build’s main item needs a deliberate recovery decision, especially when several monkeys are present.",
          "The bloat’s gas reached farther down a narrow corridor than the fixed retreat distance allowed. The player escaped the cloud and is recovering. I changed the retreat rule to extend the target distance when gas still causes damage, rather than treating the original distance as proof of safety.",
          "The axe has identified as +2 and has now been enchanted to +3. This run is clearing depth 4 without the repeated near-death melee recoveries seen in many earlier trials, though its leather armor is still weak.",
          "The bridges led toward another guarded room. I’m using a controlled fall from full health to bypass that approach and preserve the axe build for depth 7. This costs predictable fall damage, while the guarded crossing risks sustained shielded-goblin combat.",
          "The bat group on depth 7 concealed a vampire, which appeared after the last bat died. With the polymorphism wand empty and only 17 HP left, I’m checking for an immediate escape rather than continuing that fight.",
          "Trial 25’s escape branch did not produce a recovery tool. It is now at 6 HP with a bat beside it, an acid mound ahead, and both wands empty, so I’m retiring it at **6/52 (depth 7)**. The axe was a meaningful improvement, but this run still lacked durable defense and a reliable escape item.",
          "## Task and constraints\n\nComplete **30 distinct normal Brogue CE trials**, trying to retrieve Amulet on depth26 and ascend alive. Score is **highest progress across all trials, 0–52**. Continue until all30 terminal or cumulative **43,200sec deadline** expires.\n\nUse only documented **`brogue-agent`** client and workspace files. No internet, protected seeds, service/engine files, Docker, cheats/save/load/native restarts, or subagents.\n\nRequired:\n- `brogue-agent overall` before every new trial, periodically during long games, after substantial coding.\n- `resources` periodically.\n- `finish` retires live trial; then `overall → start`.\n- **Never interleave gameplay commands with a running helper.**\n- Concise commentary about every60sec.\n- Final report: all30 progress values, best outcome, evidence-supported changes, candid failure/success.\n- Guide `/workspace/BROGUE_GUIDE.md` read.\n- Tools through `functions.exec` invoking `tools.exec_command`, `tools.write_stdin`; `clock.sleep` ≤20–30sec useful between helper polls.\n\n## Immediate state — ACT NEXT\n\n**Trials1–25 terminal. Trial26 alive. NO helper currently running.**\n\nTrial26:\n- ID **`<uuid>`**\n- Depth **3**, progress **2**\n- Turn **1592*",
          "I’ll resume trial 26 from the conjurer fight, check the remaining time, and carry the remaining five trials through to completion. I’ll keep the vault, theft, and terrain lessons from the earlier games in the policy.",
          "Trial 26 died on depth 3, for progress 2. Trial 27 is underway. Conjurers remain a repeated failure point, so I’ll intervene earlier against them and check locked reward rooms before leaving the early floors.",
          "Trial 27 died after the invisible priestess followed upstairs. Its progress was 2. Trial 28 is underway, with the eel wand rule corrected. I have about seven hours left for the last three games, so there’s time to pursue stronger equipment and work through tactical problems carefully.",
          "The first conjurer on depth 3 died to a single sword attack while asleep, preserving the staff’s charges. A second conjurer has triggered the earlier review pause. I’m checking whether it can also be approached safely or needs a ranged attack.",
          "The second conjurer also died in one attack while unaware. I’ve extended the policy to preserve those opportunities against wandering enemies. This area contains explosive swamp gas, so I’ve also blocked automatic firebolt use while the player is standing in it.",
          "Trial 28 has recovered to full health and recovered several floating items. I also fixed a false item-loss alert: changes in the sidebar made an old message look new. Further alerts will compare the message text itself.",
          "The firebolt staff is now capacity 6. Fire spread into a nearby melee and ignited the player, but a retreat through a stone corridor kept the run alive at 17 HP. The pursuing toad burned to death; one weakened jelly remains.",
          "The conjurer died in two sword hits, and its three blades dissipated immediately. Trial 28 is back at 50/50 HP with a fully charged staff. The build is handling these fights much better than the earlier dagger-only runs.",
          "I found another wait-rule failure: while waiting for gas to dissipate, the helper let a goblin attack from two tiles away with its spear. A firebolt killed it, and I’ve changed the gas wait rule to yield whenever an enemy is within eight tiles. Trial 28 survived at 22/50 HP and is recovering near the stairs.",
          "Trial 29 starts with a key already visible on depth 1. I’ll inspect its surroundings and open the reward room early, so the build can develop around the best available item. The policy now also pauses on vampire-bat packs before they close to melee range.",
          "## Task and constraints\n\nComplete **30 distinct normal Brogue CE trials**, aiming to retrieve the Amulet on depth 26 and ascend alive. Score is **highest progress across all trials, 0–52**. Continue until all 30 are terminal or cumulative **43,200-second deadline** expires.\n\nUse only documented **`brogue-agent`** commands and workspace files. No internet, protected seeds, service/engine files, Docker, cheats, saves/restarts, or subagents.\n\nRequired:\n- `brogue-agent overall` before every new trial, periodically in long games, and after substantial coding.\n- `resources` periodically.\n- Retire live trials with `finish`, then `overall → start`.\n- **Never interleave gameplay commands with a running helper.**\n- Commentary roughly every 60 seconds.\n- Final report must give all 30 progress values, best outcome, evidence-supported changes, and candid success/failure.\n- Guide `/workspace/BROGUE_GUIDE.md` has been read.\n- Tools use `functions.exec` with `tools.exec_command` / `tools.write_stdin`; `clock.sleep` ≤20–30 seconds between polls is convenient.\n\n## Immediate state — ACT NEXT\n\n**Trials 1–28 terminal. Trial 29 alive. Trial 30 unstarted. NO helper running.**\n\nTrial 29 ID:\n**`<uuid>`**\n\n",
          "The monkey is dead and the potion is recovered. Trial 29 now has a safe route back upstairs with the vault key; I’m taking that detour before going deeper. About six hours remain, and resource checks show no memory or process-limit failures.",
          "Both hasted goblins are dead, and I escaped the totem’s sparks through the doorway at 13 HP. I also found the blinking failure: it bounced between corners of the same room. The policy now pauses after each automatic blink so I can verify the escape route before spending another charge.",
          "The eastern passage ended in a small room. Turning back cost two ogre blows, but I got past the pursuers and reached the narrow exit at 12 HP. I’m still attempting to escape; the run has no charged escape item or healing consumable left.",
          "## Task and constraints\n\nComplete **30 distinct normal Brogue CE trials**, aiming to retrieve Amulet on depth26 and ascend alive. Score is **highest progress among all30, 0–52**. Continue until all30 terminal or cumulative **43,200-second deadline**.\n\nOnly documented `brogue-agent` client and workspace files. **No internet, protected seeds, service/engine files, Docker, restarts/saves, or subagents.**\n\nRequired:\n- `brogue-agent overall` before each new trial, periodically in long games, after substantial coding.\n- `resources` periodically.\n- Retire live irrecoverable trial with `finish`.\n- **Never interleave gameplay commands with a running helper.**\n- Commentary ~60seconds.\n- Final report: all30 progress curve, best result, evidence-supported strategy changes, candid objective failure/success.\n- `/workspace/BROGUE_GUIDE.md` read.\n- Tools: `functions.exec` with `tools.exec_command`, `tools.write_stdin`; `clock.sleep` ≤20seconds useful for polling.\n\n## Immediate state — LAST TRIAL LIVE\n\n**Trials1–29 terminal. Trial30 alive on depth2. NO HELPER RUNNING. No pending prompt.**\n\nTrial30 ID:\n**`<uuid>`**\n\nCurrent:\n- Depth **2**, progress **1**\n- Turn **851**\n- Player **(40,14)**, **30/30 ",
          "The vault supplied a four-charge staff of discord, which may help against groups. A caustic-gas potion cost 16 HP before I escaped into an open room. That reinforces a remaining weakness in the policy: a dry corridor is still a poor place to test potions, because gas spreads along it quickly.",
          "The slow healing had a specific cause: the unidentified ring turned out to be −2 regeneration. An earlier remove-curse scroll allowed me to take it off. The remaining potion was life, raising maximum HP to 40; both changes improve this trial’s chances.",
          "The first conjurer on depth 3 died to a single spear strike while asleep. The second woke during a nearby monkey fight and has summoned blades. I’m using the new discord staff here to test whether its summons will turn against it.",
          "## Task and constraints\n\nComplete **30 normal Brogue CE trials**, aiming to retrieve the Amulet on depth26 and ascend alive. Score is **highest progress among all30, 0–52**. Continue until all30 terminal or cumulative **43,200-second deadline**.\n\nOnly documented `brogue-agent` client and workspace files. **No internet, protected seeds, service/engine files, Docker, restarts/saves, or subagents.**\n\nRequired:\n- `brogue-agent overall` before new trials, periodically during long games, after substantial coding.\n- `resources` periodically.\n- Retire with `finish` only if irrecoverable.\n- **Never interleave gameplay commands with a running helper.**\n- Commentary roughly every60seconds.\n- Final report: all30 progress curve, best result, actual Amulet/victory status, evidence-supported strategy changes.\n- Guide `/workspace/BROGUE_GUIDE.md` has been read.\n\n## Immediate state — FINAL TRIAL LIVE\n\n**Trials1–29 terminal. Trial30 alive. NO HELPER RUNNING. No pending prompt.**\n\nTrial30 ID: **`<uuid>`**\n\nCurrent:\n- **Depth4**, maxdepth5, progress **4**\n- **Turn3757**\n- Player **(18,20), HP40/40, Str13, Gold288, Armor0**\n- Telepathic (mauve potion used3640, still active).\n- Standing in east approach",
          "Depth 5 supplied scale mail and an enchantment, bringing the protection charm to +3. Another acid mound is now close and both lightning charges are spent. I’ll check the nearby routes before risking another corrosive melee fight.",
          "The apparent acid mound was a hallucination: its displayed identity changed without a game turn passing. A shielded spear strike killed the nearby creature. I’ll treat creature names as unreliable while hallucinating and review those encounters manually.",
          "The final trial ended on depth 6: the vampire bat killed me during the escape attempt. All 30 trials are now terminal. I’ll check the final records and save the progress curve and lessons.",
          "All **30 trials are terminal**: 21 deaths and 9 retirements. **Best progress was 7/52**, reaching depth 8 in trials 24 and 29. I did **not** acquire the Amulet or ascend.\n\nTrial 30 ended on depth 6, killed by a vampire bat. Completion was confirmed after 7 hours 22 minutes, within the 12-hour deadline. No out-of-memory or process-limit events were recorded.\n\n| Trials | Progress in trial order |\n|---|---|\n| 1–10 | 1, 5, 1, 3, 2, 1, 2, 0, 3, 5 |\n| 11–20 | 3, 6, 3, 0, 2, 4, 2, 2, 4, 6 |\n| 21–30 | 2, 4, 6, 7, 6, 2, 2, 6, 7, 5 |\n\nBest-so-far progress increased on trials **1 → 2 → 12 → 24**, to **1 → 5 → 6 → 7**. Mean progress across successive groups of ten rose from **2.3 to 3.2 to 4.7**, though different dungeons prevent attributing that improvement to any single change.\n\nThe main adaptations supported by play were:\n\n- **Gas avoidance:** Early deaths exposed resting in gas, stale hazard tracking, and routes that re-entered clouds. Fixing these improved escapes, but dry corridors still proved unsafe for potion testing.\n- **Combat preparation:** Spear ambushes killed sleeping conjurers before they summoned. Early protection absorbed entire vampire-bat fights. Corridors helped against pa"
        ],
        "final_response": "All **30 trials are terminal**: 21 deaths and 9 retirements. **Best progress was 7/52**, reaching depth 8 in trials 24 and 29. I did **not** acquire the Amulet or ascend.\n\nTrial 30 ended on depth 6, killed by a vampire bat. Completion was confirmed after 7 hours 22 minutes, within the 12-hour deadline. No out-of-memory or process-limit events were recorded.\n\n| Trials | Progress in trial order |\n|---|---|\n| 1–10 | 1, 5, 1, 3, 2, 1, 2, 0, 3, 5 |\n| 11–20 | 3, 6, 3, 0, 2, 4, 2, 2, 4, 6 |\n| 21–30 | 2, 4, 6, 7, 6, 2, 2, 6, 7, 5 |\n\nBest-so-far progress increased on trials **1 → 2 → 12 → 24**, to **1 → 5 → 6 → 7**. Mean progress across successive groups of ten rose from **2.3 to 3.2 to 4.7**, though different dungeons prevent attributing that improvement to any single change.\n\nThe main adaptations supported by play were:\n\n- **Gas avoidance:** Early deaths exposed resting in gas, stale hazard tracking, and routes that re-entered clouds. Fixing these improved escapes, but dry corridors still proved unsafe for potion testing.\n- **Combat preparation:** Spear ambushes killed sleeping conjurers before they summoned. Early protection absorbed entire vampire-bat fights. Corridors helped against packs but could not compensate for weak equipment.\n- **Discord against groups:** In trial 30, a conjurer’s own blades killed it in four turns without player damage. Discord also broke goblin and jackal packs. Casting while adjacent remained dangerous.\n- **Recovering supplies:** Explicit key and door checks uncovered vaults missed by auto-explore. Theft and current-loss pauses recovered valuable gear. Throwing scrolls onto dry shore before swimming successfully avoided further losses.\n- **Earlier manual review:** Low-health stops often triggered too late. I added reviews before dangerous encounters and after blinking, with separate handling for hallucinated creature identities.\n\nThe unresolved failure was sustaining combat beyond depths 6–8 with weak offense, unreliable armor, and depleted protection. The final run survived several crises through crowd control, then lost to the next fast, life-draining enemy while the charm was recharging.\n\nSaved the [final report](/workspace/BROGUE_FINAL_REPORT.md), [per-trial CSV](/workspace/brogue_results.csv), and [authoritative results](/workspace/overall.json)."
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